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It’s also possible to embed Unity in an external application.

This enables Unity to be used in other platforms, and also there is messaging support through the usage of postMessage method (https://developer.mozilla.org/en-US/docs/Web/API/Window/postMessage). In order to use it, please check it here: Messaging API.

Below, you can find a simple example of its implementation.

Implementation example

As you embed Unity inside another external application:

Code Block
languagehtml
<iframe src="https://partition.pricefx.com" id="pfx-iframe"/>

You can start using it with the code below:

Code Block
languagejs
const iframe = document.getElementById('pfx-iframe');
const messageHandler = (event) => console.log(event.data);
window.addEventListener(messageHandler);
iframe.contentWindow.postMessage({
  "source": "pfxParentMessage",
  "type": "getUserData"
}, *);

In this case, you will attach a handler that logs the message it receives from Unity, and also will message Unity requesting the logged in user data.

On the other side, if you have an external application embedded in Unity:

Code Block
languagejs
const messageHandler = (event) => console.log(event.data);
window.addEventListener(messageHandler);
window.parent.postMessage({
  "source": "pfxParentMessage",
  "type": "getUserData"
}, *);

And you will have the same behavior as described for the first case.